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Showing posts with label opengl superbible 6th edition download. Show all posts
Showing posts with label opengl superbible 6th edition download. Show all posts

Saturday, 4 January 2014

OpenGL SuperBible: Comprehensive Tutorial and Reference, 6th



Book Details 

Paperback: 848 pages 
Publisher: Addison-Wesley Professional; 6 edition (July 31, 2013) 
Language: English 
ISBN-10: 0321902947 
ISBN-13: 978-0321902948 
File Size: 25.4 Mb | File Format: Epub 

Book Description 

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometrymanagement, and much more. 

Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware. 

Coverage includes 

A practical introduction to the essentials of realtime 3D graphics 
Core OpenGL 4.3 techniques for rendering, transformations, and texturing 
Foundational math for creating interesting 3D graphics with OpenGL 
Writing your own shaders, with examples to get you started 
Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows 
Vertex processing, drawing commands, primitive processing, fragments, and framebuffers 
Using compute shaders to harness today’s graphics cards for more than graphics 
Monitoring and controlling the OpenGL graphics pipeline 
Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading 
Modern OpenGL debugging and performance optimization 
Bonus material and sample code are available from the companion Web site, openglsuperbible.com. 

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